Innovative Technology Grant
Overview
A limited amount of funding is available to support small grant proposals (max $5K per project) for early adopter faculty members willing to implement innovative/disruptive technology in their Fall 2025 and/or Spring 2026 courses.
Parameters
- Faculty awardees will implement an innovative/disruptive technology in their Fall 2025 and/or Spring 2026 academic course
- An instructional designer will assist with developing each project using 91¶ÌÊÓÆµ Online's tier-based design approach
- Grant awardees will gather their students' evaluation data and write a report on their experience
- 91¶ÌÊÓÆµ Online will host an "Early Adopter" Community of Practice event during finals week to highlight the experiences of faculty grant awardees
- Examples of innovative tech projects will be shared with faculty who visit the 91¶ÌÊÓÆµ Online lab
Past Grant Awardees
The following projects were funded through the Innovative Technology Grant to explore the use of VR, AI, and other emerging technologies in live courses.
You can flip through the or explore the individual project summaries below.
Virtual Reality
Students ran campaign teams using Meta Horizon Workrooms, role-playing managers, reporters, and voters in persuasive digital simulations.
Used Oculus VR to simulate emergency triage scenarios, giving students hands-on experience in mass casualty response.
Created 3D interior spaces using Gravity Sketch and received spatial feedback in real-time VR environments.
Produced 360° video news reports and interactive training modules, including an environmental report at the Great Salt Lake.
Artificial Intelligence (AI)
Used MidJourney to generate AI imagery for mood boards and theatrical concept presentations.
Used ChatGPT to design and revise cocrystal synthesis methods, which students then tested in the lab.
Students practiced conversation using AI avatars via Hallo AI, enhancing fluency and confidence.
Integrated tools like QBall, Guardrailz AI, and Character AI to boost classroom engagement and simulate historical dialogue.
Simulation & Analytics
Developed a narrated 360° web simulation for ICU admission of TBI patients to reinforce procedures.
Used virtual patient scenarios to help students practice diet therapy and assessment decisions.
Explored microbiology procedures and rare assays through interactive Labster simulations.
Used facial recognition software to gather emotional data during instruction testing and UX research.
Microlearning
Delivered short, text-based learning via the Arist platform to boost engagement and retention in systems engineering and GIS courses.
91¶ÌÊÓÆµ Online manages the Innovative Technology Grant in collaboration with the Division of Online and Continuing Education. Grant awardees receive one-time funds (up to $5,000) for university-approved technology, along with full instructional design support at no additional cost. For more information about this grant, please email instructionaldesign@weber.edu.
For other funding opportunities, contact ARCC.